import mods.jei.JEI as JEI;
import crafttweaker.api.item.IItemStack;

function i(m as IItemStack, s as string) as void {
	JEI.addDescription(m, [s]);	
}

i(<item:minecraft:chest>, "如果需要，可以通过标准配方获得，混合两种或两种以上类型的木材.");
i(<item:minecraft:paper>, "死亡宠物信息可以通过右键铜块来复活宠物.然后可以用绷带治疗宠物.");

// Backpack
i(<item:quark:backpack>, "当你穿上这个,你将有27个额外的物品栏格子.你甚至可以把它变得很花里胡哨!");

// Toretoise Stuff
var s = "乌龟会生成.可以在地下找到它们,喂它们发光浆果.铁杆可以自动弹出矿石，也可以用镐子手动敲击矿石.";
i(<item:minecraft:iron_ingot>, s);
i(<item:minecraft:iron_nugget>, s);
i(<item:minecraft:copper_ingot>, s);
i(<item:minecraft:redstone>, s);
i(<item:minecraft:coal>, s);
i(<item:minecraft:lapis_lazuli>, s);
i(<item:minecraft:raw_iron>, s);
i(<item:minecraft:raw_copper>, s);

i(<item:minecraft:minecart>, "矿车是为数不多的正确搬运乌龟的方法之一。它们在里面很舒服!");

// Runes
s = "符文可以应用在铁砧中被施附魔的物品上，以改变发光的颜色.";
i(<item:quark:black_rune>, s);
i(<item:quark:blue_rune>, s);
i(<item:quark:brown_rune>, s);
i(<item:quark:cyan_rune>, s);
i(<item:quark:gray_rune>, s);
i(<item:quark:green_rune>, s);
i(<item:quark:light_blue_rune>, s);
i(<item:quark:light_gray_rune>, s);
i(<item:quark:lime_rune>, s);
i(<item:quark:magenta_rune>, s);
i(<item:quark:orange_rune>, s);
i(<item:quark:pink_rune>, s);
i(<item:quark:purple_rune>, s);
i(<item:quark:rainbow_rune>, s);
i(<item:quark:red_rune>, s);
i(<item:quark:white_rune>, s);
i(<item:quark:yellow_rune>, s);

i(<item:quark:blank_rune>, "可以在选择的战利品箱中找到。可以制作成任意颜色的符文。也会像彩色符文一样工作，移除附魔物品上的任何光芒.");

// Cave Crystals
s = "这可以在地下轻松地找到。如果把它们放在地下深处，它们可以生长，寻找半透明的漩涡状颗粒.";
i(<item:quark:black_corundum>, s);
i(<item:quark:blue_corundum>, s);
i(<item:quark:green_corundum>, s);
i(<item:quark:indigo_corundum>, s);
i(<item:quark:orange_corundum>, s);
i(<item:quark:red_corundum>, s);
i(<item:quark:violet_corundum>, s);
i(<item:quark:white_corundum>, s);
i(<item:quark:yellow_corundum>, s);

s = "这可以在地下被随机发现，可以通过正常的刚玉生长。能重定向信标光束，前提是最后一个面朝上，还可以通过活塞沿着相邻的同色刚玉块移动.";
i(<item:quark:black_corundum_cluster>, s);
i(<item:quark:blue_corundum_cluster>, s);
i(<item:quark:green_corundum_cluster>, s);
i(<item:quark:indigo_corundum_cluster>, s);
i(<item:quark:orange_corundum_cluster>, s);
i(<item:quark:red_corundum_cluster>, s);
i(<item:quark:violet_corundum_cluster>, s);
i(<item:quark:white_corundum_cluster>, s);
i(<item:quark:yellow_corundum_cluster>, s);

s = "蜡化的刚玉变种不发射粒子或生长,但其他完全相同.";
i(<item:quark:waxed_black_corundum>, s);
i(<item:quark:waxed_blue_corundum>, s);
i(<item:quark:waxed_green_corundum>, s);
i(<item:quark:waxed_indigo_corundum>, s);
i(<item:quark:waxed_orange_corundum>, s);
i(<item:quark:waxed_red_corundum>, s);
i(<item:quark:waxed_violet_corundum>, s);
i(<item:quark:waxed_white_corundum>, s);
i(<item:quark:waxed_yellow_corundum>, s);

// World Stones
i(<item:quark:jasper>, "它在恶地和沙漠下大量生成.");
i(<item:quark:limestone>, "这在沼泽和海洋下大量生成.");
i(<item:minecraft:calcite>, "这在山下大量生成.");
i(<item:quark:myalite>, "它会在末地外岛顶部大量生成.");
i(<item:quark:permafrost>, "它在雪峰中大量生成.");
i(<item:quark:shale>, "它们在冰雪生物群系下大量生成.");

// Farmers Delight Materials
i(<item:farmersdelight:ham>, "当用小刀击杀猪或疣猪兽时掉落.");

s = "这种野生作物在海滩生成.";
i(<item:farmersdelight:cabbage>, s); 
i(<item:minecraft:beetroot>, s);

s = "这种野生作物在寒冷气候下生成.";
i(<item:minecraft:potato>, s);

s = "这种野生作物在温带气候下生成.";
i(<item:farmersdelight:onion>, s); 
i(<item:minecraft:carrot>, s);

s = "这种野生作物在干旱气候下生成.";
i(<item:farmersdelight:tomato>, s);

s = "这种野生作物在沼泽和丛林生成.";
i(<item:farmersdelight:rice_panicle>, s);

// Other Farmers Delight Things
i(<item:farmersdelight:basket>, "可以像箱子一样储存物品。自动捡起掉在里面的任何东西.");

i(<item:farmersdelight:cooking_pot>, "放在炉灶或火等热源上面开始烹饪.");
i(<item:farmersdelight:stove>, "可以作为一个厨锅的热源。也可以用食物右键它慢慢烹饪.");
i(<item:farmersdelight:cutting_board>, "用一个物品右键并用刀可以切它.");
i(<item:farmersdelight:rich_soil>, "可以用来种植农作物.种在这里的庄稼会长得更快,好像时不时就会把骨头磨碎.可以耕种成沃土耕地,不会因为踩踏退化为沃土方块.");
i(<item:farmersdelight:brown_mushroom_colony>, "在沃土上,黑暗环境中种植棕色蘑菇可以收获.");
i(<item:farmersdelight:red_mushroom_colony>, "在沃土上,黑暗环境中种植红色蘑菇可以收获.");
i(<item:farmersdelight:skillet>, "如果靠近热源,可以放置或手持烹饪。也可以代替你的拳头作为一个重量级近战武器(作者原话如此hhh).");

// Quark Tweaks
i(<item:minecraft:poisonous_potato>, "给幼小的动物喂食这个食物可能会使其中毒并使其不能成长.");

// Quark Items
s = "在末地外岛生成.被踩踏时会瞬移,如果是怪物踩踏,可以产生末影螨并扩散.";
i(<item:quark:chorus_twist>, s);
i(<item:quark:chorus_weeds>, s);

s = "由螃蟹掉落,在海滩上生成.用小麦,鸡肉,或任何类型的鱼可以喂养它们.";
i(<item:quark:crab_leg>, s);
i(<item:quark:crab_shell>, s);

s = "没有背景的物品展示框.可以右键以放置到箱子上.放在告示牌上,或作为旗帜的墙纸。还可以实时更新地图.";
i(<item:quark:glass_item_frame>, s);
i(<item:quark:glowing_glass_item_frame>, s);

s = "就像一个音乐唱片,但循环播放环境声音.骷髅击杀蜘蛛时会掉落.";
i(<item:quark:music_disc_drips>, s);
i(<item:quark:music_disc_ocean>, s);
i(<item:quark:music_disc_rain>, s);
i(<item:quark:music_disc_wind>, s);
i(<item:quark:music_disc_fire>, s);
i(<item:quark:music_disc_clock>, s);
i(<item:quark:music_disc_crickets>, s);
i(<item:quark:music_disc_chatter>, s);

i(<item:quark:ancient_tome>, "战利品箱中发现的稀有物品。当在铁砧中与已经具有相应附魔的物品结合时,会使等级提高1级。也可以将附魔等级提高到超过最大值1级(即提高附魔等级上限).");
i(<item:quark:bottled_cloud>, "用空瓶子右键一个云就可以得到它。能在半空中放置一个方块.");

i(<item:quark:diamond_heart>, "有时由石精灵掉落，很少在地下找到它们，手里拿着钻石潜行，以免吓到它们."); 
i(<item:quark:dragon_scale>, "由玩家召唤的末影龙掉落。可以用来复制鞘翅.");
i(<item:quark:soul_bead>, "由灵魂沙峡谷里的幽魂掉落。右键后,会飞向最近的下界堡垒。也可以通过猪灵交易获得.");
i(<item:quark:forgotten_hat>, "由遗忘者骷髅中掉落,深藏在地下.");
i(<item:quark:frog_leg>, "由青蛙掉落,它们在沼泽中生成。用蜘蛛眼或任何类型的鱼喂养它们.");
i(<item:quark:slime_in_a_bucket>, "右键一个小史莱姆来捕捉它。当你处于史莱姆区块中时,它会兴奋起来!");

i(<item:quark:ender_watcher>, "当被玩家看到时发出红石信号。越靠近中部,信号越强.");
i(<item:quark:feeding_trough>, "动物可以在这里进食和繁殖-它们也不会跨过它。要小心-如果在周围10个方块内有超过32只动物,它们会吃东西,但不会繁殖.");
i(<item:quark:gold_button>, "发出2红石tick长的脉冲.");
i(<item:quark:grate>, "动物不能穿过这里，物品会直接穿过.");
i(<item:quark:gravisand>, "当给出红石信号时,如果它不能下落或往天上“掉落”,也会继续这种行为.自身可以通过比较器输出强度为15的红石信号.");
i(<item:quark:iron_button>, "发出一个5秒长的脉冲.");
i(<item:quark:iron_rod>, "当活塞推动时,破坏前面的任何方块。也可以用来在乌龟上开采矿石.");
i(<item:quark:magnet>, "当被给予红石信号时,可以牵引或推动金属块。当移动时,切石机会破坏上面的方块,漏斗会在前面掉落物品,或者种植,如果是种子的话.");
i(<item:quark:myalite_crystal>, "可以在末地外岛的螺旋柱中找到。如果放置成一条线,可以在两地之间之间重新导向任何末影人或末影珍珠的传送.");
i(<item:quark:dusky_myalite>, "可以在末地外岛的螺旋柱找到.");
i(<item:quark:obsidian_pressure_plate>, "只有玩家可以触发.");
i(<item:quark:pipe>, "把物品放在漏斗里。物品倾向于向下流动,然后向前,横向,最后向上。用红石信号禁用特定管道。物品也可以从外面掉出来,进入开放的终点.");
i(<item:quark:redstone_randomizer>, "随机地向左边或右边重复输入红石信号.");
i(<item:quark:seed_pouch>, "可容纳10组任何可种植物品。右键它添加的物品。也可以放置1个或3x3。可种植的物品有一个流畅的tooltip,便于分辨.");
i(<item:quark:soul_compass>, "指向你最后一次死亡的地方.");
i(<item:quark:trowel>, "从你的快捷栏随机放置一个方块,伟大的补丁!");
i(<item:quark:abacus>, "右键单击一个方块来设置来源-从那里,算盘将计数距离你看到的方块的距离,如果你按住它.");
i(<item:quark:crate>, "最多可容纳640种物品。与箱子不同的是,格子的数量会根据你放入的不同道具而扩展,所以它非常适合容纳各种各样的东西.");
i(<item:quark:chute>, "可以用漏斗之类的东西接收物品。任何进入其中的物品都会立即向下弹出到世界中.");
i(<item:quark:music_disc_endermosh>, "可以从末地城的箱子中获得.");

i(<item:supplementaries:blackboard>, "你可以在这里画.");
i(<item:supplementaries:clock_block>, "可以告诉你时间。侦测器和比较器可以与它交互.");
i(<item:supplementaries:crank>, "就像一个拉杆,但有16个不同的状态.");
i(<item:supplementaries:faucet>, "当有信号时,从它后面的方块拉取物品或液体。能把液体装进罐子里.");
i(<item:supplementaries:flute>, "召唤任何不在你身边的宠物。也可以右键一个宠物来绑定它以只召唤它.");
i(<item:supplementaries:hourglass>, "用沙子或其他粉尘填充它,用比较器输出剩余时间,并可以用转台重置.");
i(<item:supplementaries:jar>, "可以储存许多液体,药水,炖菜,饼干,鱼或小史莱姆.");
i(<item:supplementaries:notice_board>, "可以显示地图，或一本书的第一页.");
i(<item:supplementaries:pedestal>, "可以显示物品，包括它们的名称。也可以垂直堆叠作为装饰.");
i(<item:supplementaries:spring_launcher>, "推动实体,像original piston mod!你也可以在它扩展时跳到它上面.");
i(<item:supplementaries:planter>, "能像灌溉耕地一样种植庄稼.");
i(<item:supplementaries:planter_rich>, "能像灌溉耕地一样种植庄稼,但像沃土一样更快生长.");
i(<item:supplementaries:redstone_illuminator>, "红石信号越高,输出越低的光照等级.");
i(<item:supplementaries:sack>, "可以储存物品,你可以像带潜影盒一样带着它。如果你尝试携带多个,它会减慢你的速度.");
i(<item:supplementaries:turn_table>, "当被提供信号时,它会不断旋转附着在它上面的任何方块。也旋转在顶部的实体。右键可反转旋转.");
i(<item:supplementaries:wind_vane>, "下雨时输出红石信号.");
i(<item:supplementaries:bamboo_spikes>, "可以放在任何方向。伤害经过它们的实体并造成额外的掉落伤害。浸药可以加人药水.");
i(<item:supplementaries:bamboo_spikes_tipped>, "可以放在任何方向。伤害经过它们的实体，造成额外的掉落伤害，并造成药水效果.");
i(<item:supplementaries:bellows>, "当风箱被激活时，火和熔炉燃烧得更久或更快。也可以用风推物品.");
i(<item:supplementaries:key>, "可用于锁保险箱和锁方块。在使用前用铁砧命名.");
i(<item:supplementaries:rope_arrow>, "把绳子放下，这样你就能爬上去.");
i(<item:supplementaries:pulley_block>, "可以容纳绳子或锁链。使用转台旋转时，放置或拉回它下面的绳子或铁链.");
i(<item:supplementaries:bomb>, "可以被投掷，在接触时爆炸而不破坏方块.");
i(<item:supplementaries:raked_gravel>, "可以在沙砾上使用锄头。从不同的方向耕地可以创造出独特的纹路.");
i(<item:supplementaries:flower_box>, "可以放在地板上或方块的一边。可容纳3朵花.");
i(<item:minecraft:rotten_flesh>, "可以通过给骷髅马喂一组食物来把它变成僵尸马.");
i(<item:supplementaries:slingshot>, "当使用时,在你的快捷栏中选择第一个方块作为投掷物。试着用它来扔火把!");
i(<item:supplementaries:wrench>, "可以用来旋转任何方向的面块.");

s = "在没有信号激活的情况下,工作起来就像一个普通的木门。当激活时,可以忽略交互.";
i(<item:supplementaries:gold_door>, s);
i(<item:supplementaries:gold_trapdoor>, s);

s = "可以用钥匙上锁。如果上锁了,只有拥有相应名称的钥匙的玩家才能打开它.";
i(<item:supplementaries:safe>, s);
i(<item:supplementaries:netherite_door>, s);
i(<item:supplementaries:netherite_trapdoor>, s);

i(<item:paraglider:paraglider>, "只能在旷野之塔上的箱子找到。按住时，右击可滑动.");

s = "可用于在方块上绘制箭头或点,根据它用于方块的哪个部分。如果潜行,可以画出十字,也可以用其他各种颜色代替.";
i(<item:chalk:white_chalk>, s);
i(<item:chalk:orange_chalk>, s);
i(<item:chalk:magenta_chalk>, s);
i(<item:chalk:light_blue_chalk>, s);
i(<item:chalk:yellow_chalk>, s);
i(<item:chalk:lime_chalk>, s);
i(<item:chalk:pink_chalk>, s);
i(<item:chalk:gray_chalk>, s);
i(<item:chalk:light_gray_chalk>, s);
i(<item:chalk:cyan_chalk>, s);
i(<item:chalk:purple_chalk>, s);
i(<item:chalk:blue_chalk>, s);
i(<item:chalk:brown_chalk>, s);
i(<item:chalk:green_chalk>, s);
i(<item:chalk:red_chalk>, s);
i(<item:chalk:black_chalk>, s);

s = "能装一件东西，同时也能装一条小信息给朋友.";
i(<item:supplementaries:present>, s);
i(<item:supplementaries:present_white>, s);
i(<item:supplementaries:present_orange>, s);
i(<item:supplementaries:present_magenta>, s);
i(<item:supplementaries:present_light_blue>, s);
i(<item:supplementaries:present_yellow>, s);
i(<item:supplementaries:present_lime>, s);
i(<item:supplementaries:present_pink>, s);
i(<item:supplementaries:present_gray>, s);
i(<item:supplementaries:present_light_gray>, s);
i(<item:supplementaries:present_cyan>, s);
i(<item:supplementaries:present_purple>, s);
i(<item:supplementaries:present_blue>, s);
i(<item:supplementaries:present_brown>, s);
i(<item:supplementaries:present_green>, s);
i(<item:supplementaries:present_red>, s);
i(<item:supplementaries:present_black>, s);

i(<item:moyai:moyai>, "可以在蘑菇岛里找到,很少在海滩上找到。可以像铁砧一样掉落并造成接触伤害。也适用于音符盒.");

s = "可以把它放在栅栏上制造一个骷髅枪,击退怪物.";
i(<item:minecraft:zombie_head>, s);
i(<item:minecraft:creeper_head>, s);
i(<item:minecraft:skeleton_skull>, s);

i(<item:minecraft:string>, "蜘蛛被从这个包中移除,所以获得它最好的方法是通过亚麻.");
i(<item:minecraft:feather>, "鸡有时会脱落羽毛,这提供了一种非杀生的方法来获取它们.");
i(<item:minecraft:gunpowder>, "在这个包中所有的蜘蛛刷怪笼都被爬行者取代,所以可以为它们制作一个掉落物农场.");
i(<item:minecraft:compass>, "指南针在下界和末地也能工作,指向你返回的传送门.");
i(<item:minecraft:ender_pearl>, "Dream的运气已经应用到猪灵交易,你会得到末影珍珠的概率增加到三倍.");
i(<item:minecraft:wither_skeleton_skull>, "可以从猪灵交易获得.");
i(<item:minecraft:ink_sac>, "能以更普通的几率从捕鱼垃圾中获得.");
i(<item:minecraft:glow_ink_sac>, "在繁茂洞穴生物群系中,可以以不寻常的概率从捕鱼垃圾中获得.");
i(<item:minecraft:beetroot_seeds>, "可以喂给鹦鹉让它们产蛋.");
i(<item:minecraft:nether_star>, "凋灵仍然很危险,但是现在雪球使它很弱。杀死它们最安全的方法是制造一大堆雪傀儡军队.");
i(<item:minecraft:brewing_stand>, "可以不杀生地通过掠夺雪屋或村庄获得.");
i(<item:minecraft:shulker_shell>, "可以装备!目前不存在不杀生获得它的方法,所以在攻击潜影贝时确保保护你的头部!");
i(<item:minecraft:bone_meal>, "可以不杀生地通过堆肥获得.");
i(<item:minecraft:bone>, "不存在不杀生地获取它的可靠选择。如果你需要它们,可以考虑寻找一些结构,或者制作一个骷髅农场.");

s = "可以用来跳过夜晚,无论你在哪里,不会设置你的重生点.";
i(<item:comforts:sleeping_bag_white>, s);
i(<item:comforts:sleeping_bag_orange>, s);
i(<item:comforts:sleeping_bag_magenta>, s);
i(<item:comforts:sleeping_bag_light_blue>, s);
i(<item:comforts:sleeping_bag_yellow>, s);
i(<item:comforts:sleeping_bag_lime>, s);
i(<item:comforts:sleeping_bag_pink>, s);
i(<item:comforts:sleeping_bag_gray>, s);
i(<item:comforts:sleeping_bag_light_gray>, s);
i(<item:comforts:sleeping_bag_cyan>, s);
i(<item:comforts:sleeping_bag_purple>, s);
i(<item:comforts:sleeping_bag_blue>, s);
i(<item:comforts:sleeping_bag_brown>, s);
i(<item:comforts:sleeping_bag_green>, s);
i(<item:comforts:sleeping_bag_red>, s);
i(<item:comforts:sleeping_bag_black>, s);

s = "可以用来跳过放置下来后的一天。在相距4格远的方块上放两个绳与钉,在同一高度上,彼此相对.";
i(<item:comforts:hammock_white>, s);
i(<item:comforts:hammock_magenta>, s);
i(<item:comforts:hammock_light_blue>, s);
i(<item:comforts:hammock_yellow>, s);
i(<item:comforts:hammock_lime>, s);
i(<item:comforts:hammock_pink>, s);
i(<item:comforts:hammock_gray>, s);
i(<item:comforts:hammock_light_gray>, s);
i(<item:comforts:hammock_cyan>, s);
i(<item:comforts:hammock_purple>, s);
i(<item:comforts:hammock_blue>, s);
i(<item:comforts:hammock_brown>, s);
i(<item:comforts:hammock_green>, s);
i(<item:comforts:hammock_red>, s);
i(<item:comforts:hammock_black>, s);

i(<item:comforts:rope_and_nail>, "可以用来支撑吊床.");

s = "可以用作栅栏,具有相同的1.5格高属性.";
i(<item:compatoplenty:jacaranda_hedge>, s);
i(<item:compatoplenty:fir_hedge>, s);
i(<item:compatoplenty:redwood_hedge>, s);
i(<item:compatoplenty:mahogany_hedge>, s);
i(<item:compatoplenty:willow_hedge>, s);
i(<item:compatoplenty:magic_hedge>, s);
i(<item:compatoplenty:dead_hedge>, s);
i(<item:compatoplenty:umbran_hedge>, s);
i(<item:compatoplenty:palm_hedge>, s);
i(<item:compatoplenty:flowering_oak_hedge>, s);
i(<item:compatoplenty:origin_hedge>, s);
i(<item:compatoplenty:rainbow_birch_hedge>, s);
i(<item:compatoplenty:maple_hedge>, s);
i(<item:compatoplenty:yellow_autumn_hedge>, s);
i(<item:compatoplenty:orange_autumn_hedge>, s);
i(<item:quark:oak_hedge>, s);
i(<item:quark:birch_hedge>, s);
i(<item:quark:spruce_hedge>, s);
i(<item:quark:yellow_blossom_hedge>, s);
i(<item:quark:red_blossom_hedge>, s);
i(<item:quark:lavender_blossom_hedge>, s);
i(<item:quark:orange_blossom_hedge>, s);
i(<item:quark:flowering_azalea_hedge>, s);
i(<item:quark:azalea_hedge>, s);
i(<item:quark:dark_oak_hedge>, s);
i(<item:quark:acacia_hedge>, s);
i(<item:quark:jungle_hedge>, s);
i(<item:quark:blue_blossom_hedge>, s);
i(<item:quark:pink_blossom_hedge>, s);

s = "可以放在墙上.";
i(<item:minecraft:lantern>, s);
i(<item:minecraft:soul_lantern>, s);

i(<item:corail_woodcutter:oak_woodcutter>, "像锯木机一样工作,不过是适用木制方块.");
i(<item:tradingpost:trading_post>, "放下时,允许你右键它与周围的所有村民交易.");
i(<item:map_atlases:atlas>, "多幅地图的地图册;世界地图,如果你愿意的话。创建一个已绘制的地图,然后通过制作它们添加更多的地图。已绘制的地图必须与比例尺匹配，空的地图根据需要被消耗.");

i(<item:farmersdelight:rope>, "可以通过右键扔出,爬上去或下来.");
i(<item:immersive_weathering:soot>, "在点燃的营火附近会产生灰烬.");

s = "如果非苔藓类型的方块靠近水,则会自动创建苔藓块.";
i(<item:immersive_weathering:mossy_bricks>, s);
i(<item:immersive_weathering:mossy_stone>, s);
i(<item:minecraft:mossy_cobblestone>, s);
i(<item:minecraft:mossy_stone_bricks>, s);

s = "随着时间的推移,砖块会非常缓慢地开裂,或者可以用镐子手动开裂。如果开裂,可以使用相应的砖物品永久修复裂缝.";
i(<item:minecraft:cracked_stone_bricks>, s);
i(<item:minecraft:cracked_deepslate_bricks>, s);
i(<item:minecraft:cracked_deepslate_tiles>, s);
i(<item:minecraft:cracked_nether_bricks>, s);
i(<item:minecraft:cracked_polished_blackstone_bricks>, s);
i(<item:immersive_weathering:cracked_bricks>, s);
i(<item:immersive_weathering:cracked_end_stone_bricks>, s);
i(<item:immersive_weathering:cracked_prismarine_bricks>, s);

s = "放置的未经打蜡的铁方块现在会随着时间的推移慢慢氧化,就像铜一样.";
i(<item:immersive_weathering:cut_iron>, s);
i(<item:immersive_weathering:exposed_cut_iron>, s);
i(<item:immersive_weathering:weathered_cut_iron>, s);
i(<item:immersive_weathering:rusted_cut_iron>, s);
i(<item:immersive_weathering:plate_iron>, s);
i(<item:immersive_weathering:exposed_plate_iron>, s);
i(<item:immersive_weathering:weathered_plate_iron>, s);
i(<item:immersive_weathering:rusted_plate_iron>, s);
i(<item:minecraft:iron_door>, s);
i(<item:immersive_weathering:exposed_iron_door>, s);
i(<item:immersive_weathering:weathered_iron_door>, s);
i(<item:immersive_weathering:rusted_iron_door>, s);
i(<item:minecraft:iron_trapdoor>, s);
i(<item:immersive_weathering:exposed_iron_trapdoor>, s);
i(<item:immersive_weathering:weathered_iron_trapdoor>, s);
i(<item:immersive_weathering:rusted_iron_trapdoor>, s);
i(<item:minecraft:iron_bars>, s);
i(<item:immersive_weathering:exposed_iron_bars>, s);
i(<item:immersive_weathering:weathered_iron_bars>, s);
i(<item:immersive_weathering:rusted_iron_bars>, s);
i(<item:immersive_weathering:cut_iron_stairs>, s);
i(<item:immersive_weathering:exposed_cut_iron_stairs>, s);
i(<item:immersive_weathering:weathered_cut_iron_stairs>, s);
i(<item:immersive_weathering:rusted_cut_iron_stairs>, s);
i(<item:immersive_weathering:cut_iron_slab>, s);
i(<item:immersive_weathering:exposed_cut_iron_slab>, s);
i(<item:immersive_weathering:weathered_cut_iron_slab>, s);
i(<item:immersive_weathering:rusted_cut_iron_slab>, s);
i(<item:immersive_weathering:plate_iron_stairs>, s);
i(<item:immersive_weathering:exposed_plate_iron_stairs>, s);
i(<item:immersive_weathering:weathered_plate_iron_stairs>, s);
i(<item:immersive_weathering:rusted_plate_iron_stairs>, s);
i(<item:immersive_weathering:plate_iron_slab>, s);
i(<item:immersive_weathering:exposed_plate_iron_slab>, s);
i(<item:immersive_weathering:weathered_plate_iron_slab>, s);
i(<item:immersive_weathering:rusted_plate_iron_slab>, s);
i(<item:immersive_weathering:cut_iron_vertical_slab>, s);
i(<item:immersive_weathering:exposed_cut_iron_vertical_slab>, s);
i(<item:immersive_weathering:weathered_cut_iron_vertical_slab>, s);
i(<item:immersive_weathering:rusted_cut_iron_vertical_slab>, s);
i(<item:immersive_weathering:plate_iron_vertical_slab>, s);
i(<item:immersive_weathering:exposed_plate_iron_vertical_slab>, s);
i(<item:immersive_weathering:weathered_plate_iron_vertical_slab>, s);
i(<item:immersive_weathering:rusted_plate_iron_vertical_slab>, s);

s = "随着时间的推移,落叶堆将在不是由玩家直接放置的树叶下堆积.";
i(<item:immersive_weathering:biomesoplenty/redwood_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/fir_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/mahogany_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/jacaranda_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/palm_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/willow_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/dead_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/magic_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/umbran_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/origin_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/flowering_oak_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/rainbow_birch_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/yellow_autumn_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/orange_autumn_leaf_pile>, s);
i(<item:immersive_weathering:biomesoplenty/maple_leaf_pile>, s);
i(<item:immersive_weathering:quark/blue_blossom_leaf_pile>, s);
i(<item:immersive_weathering:quark/lavender_blossom_leaf_pile>, s);
i(<item:immersive_weathering:quark/orange_blossom_leaf_pile>, s);
i(<item:immersive_weathering:quark/pink_blossom_leaf_pile>, s);
i(<item:immersive_weathering:quark/yellow_blossom_leaf_pile>, s);
i(<item:immersive_weathering:quark/red_blossom_leaf_pile>, s);
i(<item:immersive_weathering:oak_leaf_pile>, s);
i(<item:immersive_weathering:spruce_leaf_pile>, s);
i(<item:immersive_weathering:birch_leaf_pile>, s);
i(<item:immersive_weathering:jungle_leaf_pile>, s);
i(<item:immersive_weathering:acacia_leaf_pile>, s);
i(<item:immersive_weathering:azalea_leaf_pile>, s);
i(<item:immersive_weathering:dark_oak_leaf_pile>, s);
i(<item:immersive_weathering:flowering_azalea_leaf_pile>, s);
i(<item:immersive_weathering:azalea_flower_pile>, s);

i(<item:immersive_weathering:weeds>, "缓慢地在没有庄稼的耕地上生长.");
i(<item:minecraft:fern>, "缓慢地在灰化土上生长.");
i(<item:minecraft:crimson_roots>, "缓慢地在绯红菌岩上生长.");
i(<item:minecraft:warped_roots>, "缓慢地在诡异菌岩上生长.");
i(<item:minecraft:hanging_roots>, "也可以放在方块的侧面.");
i(<item:minecraft:grass>, "缓慢地在草方块上生长.");

s = "有时会出现巨型方块而不是正常的作物。用锄头收割会丰收。如果凋灵玫瑰在附近,它们将不会生成.";
i(<item:overweight_farming:overweight_beetroot_block>, s);
i(<item:overweight_farming:overweight_carrot_block>, s);
i(<item:overweight_farming:overweight_cocoa_block>, s);
i(<item:overweight_farming:overweight_potato_block>, s);
i(<item:overweight_farming:overweight_onion_block>, s);
i(<item:overweight_farming:overweight_cabbage_block>, s);
i(<item:overweight_farming:overweight_baked_potato_block>, s);
i(<item:overweight_farming:overweight_poisonous_potato_block>, s);
i(<item:overweight_farming:peeled_overweight_beetroot_block>, s);
i(<item:overweight_farming:peeled_overweight_carrot_block>, s);
i(<item:overweight_farming:peeled_overweight_potato_block>, s);
i(<item:overweight_farming:peeled_overweight_onion_block>, s);

i(<item:quark:azalea_log>, "杜鹃花木取代了杜鹃树上的橡木.");
i(<item:quark:sturdy_stone>, "不能被活塞推动.");
i(<item:quark:charcoal_block>, "像下界岩一样永远燃烧.");
i(<item:quark:dirty_glass>, "混合多种不同类型的玻璃碎片时制作.");

i(<item:quark:blossom_log>, "能在任何开花的树找到.");

s = "雪霜花树可以在任何寒冷或冰冻的生物群系中找到.";
i(<item:quark:blue_blossom_leaves>, s);
i(<item:quark:blue_blossom_sapling>, s);

s = "幽静花树可以在任何沼泽生物群系中找到.";
i(<item:quark:lavender_blossom_leaves>, s);
i(<item:quark:lavender_blossom_sapling>, s);

s = "温暖花树可以在任何类似热带草原生物群系中找到.";
i(<item:quark:orange_blossom_leaves>, s);
i(<item:quark:orange_blossom_sapling>, s);

s = "甜蜜花树可以在任何山地生物群系中找到.";
i(<item:quark:pink_blossom_leaves>, s);
i(<item:quark:pink_blossom_sapling>, s);

s = "阳光花树可以在任何类似平原生物群系中找到.";
i(<item:quark:yellow_blossom_leaves>, s);
i(<item:quark:yellow_blossom_sapling>, s);

s = "火热花树可以在任何恶地类型生物群系中找到.";
i(<item:quark:red_blossom_leaves>, s);
i(<item:quark:red_blossom_sapling>, s);

s = "凳子可以坐,可以移动,允许活塞铁链快速运输.";
i(<item:quark:white_stool>, s);
i(<item:quark:orange_stool>, s);
i(<item:quark:magenta_stool>, s);
i(<item:quark:light_blue_stool>, s);
i(<item:quark:yellow_stool>, s);
i(<item:quark:lime_stool>, s);
i(<item:quark:pink_stool>, s);
i(<item:quark:light_gray_stool>, s);
i(<item:quark:gray_stool>, s);
i(<item:quark:cyan_stool>, s);
i(<item:quark:purple_stool>, s);
i(<item:quark:blue_stool>, s);
i(<item:quark:brown_stool>, s);
i(<item:quark:green_stool>, s);
i(<item:quark:red_stool>, s);
i(<item:quark:black_stool>, s);

i(<item:quark:deepslate_furnace>, "纯粹是熔炉的外观变化,没有提供任何好功能.");
i(<item:quark:blackstone_furnace>, "纯粹是熔炉的外观变化,没有提供任何好功能。如果置于灵魂沙上,则会释放蓝色粒子.");

s = "可以在地下深处罕见的Glimmering Weald生物群系中找到。有时会发现携带地图的石精灵.";
i(<item:quark:glow_shroom>, s);
i(<item:quark:glow_lichen_growth>, s);
i(<item:quark:glow_shroom_block>, s);
i(<item:quark:glow_shroom_stem>, s);
i(<item:quark:glow_shroom_ring>, s);

i(<item:quark:golden_apple_crate>, "可以当作信标基座.");
i(<item:quark:tiny_potato>, "Tater,我的爱人.");

s = "没有精准采集破坏玻璃会使玻璃碎片从各自的玻璃掉落.";
i(<item:quark:clear_shard>, s);
i(<item:quark:dirty_shard>, s);
i(<item:quark:white_shard>, s);
i(<item:quark:orange_shard>, s);
i(<item:quark:magenta_shard>, s);
i(<item:quark:light_blue_shard>, s);
i(<item:quark:yellow_shard>, s);
i(<item:quark:lime_shard>, s);
i(<item:quark:pink_shard>, s);
i(<item:quark:gray_shard>, s);
i(<item:quark:light_gray_shard>, s);
i(<item:quark:cyan_shard>, s);
i(<item:quark:purple_shard>, s);
i(<item:quark:blue_shard>, s);
i(<item:quark:brown_shard>, s);
i(<item:quark:green_shard>, s);
i(<item:quark:red_shard>, s);
i(<item:quark:black_shard>, s);

i(<item:quark:pickarang>, "可以扔到方块上。附魔可以改变它的属性.");
i(<item:quark:flamerang>, "类似于皮卡镖,但在火焰建造并抗火.");

s = "如果给鹦鹉多颗甜菜根种子,它就能下蛋。鹦鹉蛋总是能成功孵化.";
i(<item:quark:egg_parrot_red_blue>, s);
i(<item:quark:egg_parrot_blue>, s);
i(<item:quark:egg_parrot_green>, s);
i(<item:quark:egg_parrot_yellow_blue>, s);
i(<item:quark:egg_parrot_grey>, s);

i(<item:syp:pet_bandage>, "右键点击濒死的宠物治疗它.");
i(<item:quark:ancient_tome>, "可以在地牢和要塞箱子上找到。与铁砧中的附魔物品或书籍结合可以提高其等级,最高可达1点.");

s = "可以放置,然后有其他方块放置在里面,允许一个组合纹理.";
i(<item:supplementaries:timber_frame>, s);
i(<item:supplementaries:timber_brace>, s);
i(<item:supplementaries:timber_cross_brace>, s);

i(<item:supplementaries:cage>, "可以用来运载小动物，如鸡.");
i(<item:supplementaries:globe>, "只能从流浪商人处获得.");
i(<item:supplementaries:item_shelf>, "可以把物品放在里面展示.");
i(<item:supplementaries:doormat>, "可以把文字写在上面,然后把一个物品隐藏在下面.");
i(<item:supplementaries:urn>, "有时在地下发现,带有战利品,能被剑破坏。如果玩家自己制作,可以在里面放一个物品.");
i(<item:supplementaries:cog_block>, "就像红石粉一样,可以在14个方块外运行,但可以垂直堆放.");
i(<item:supplementaries:lock_block>, "可以被钥匙上锁。如果你的物品栏中有正确的钥匙,它就会打开.");
i(<item:supplementaries:bomb_blue>, "就像炸弹一样,但威力更大,爆炸时间稍晚。只能在结构箱子中找到.");
i(<item:supplementaries:bubble_blower>, "以前常对着朋友吹泡泡玩。如果有附魔稳定,可以放置泡泡块.");
i(<item:supplementaries:antique_ink>, "可以用来做告示牌,地图,或有一个花哨的古董外观的地球仪。当钓鱼时可以发现在瓮中或作为宝藏.");

s = "亚麻可以在海滩或沙漠等炎热的生物群系生成.";
i(<item:supplementaries:wild_flax>, s);
i(<item:supplementaries:flax>, s);
i(<item:supplementaries:flax_seeds>, s);

s = "野生玉米可以在大多数温度适宜的生物群系中生成.";
i(<item:corn_delight:wild_corn>, s);
i(<item:corn_delight:corn>, s);
i(<item:corn_delight:corn_seeds>, s);

s = "可以在稀有的根源山谷生物群系中找到。这个生物群系的寻路地图可以从制图师那里买到.";
i(<item:biomesoplenty:origin_grass_block>, s);
i(<item:biomesoplenty:rose>, s);
i(<item:biomesoplenty:origin_sapling>, s);
i(<item:biomesoplenty:origin_leaves>, s);

s = "可以在稀有的热带生物群系中找到。这个生物群系的寻路地图可以从制图师那里买到.";
i(<item:biomesoplenty:white_sand>, s);
i(<item:biomesoplenty:palm_sapling>, s);
i(<item:biomesoplenty:palm_leaves>, s);
i(<item:biomesoplenty:palm_log>, s);

s = "可以在稀有的彩虹山丘生物群系中找到。这个生物群系的寻路地图可以从制图师那里买到.";
i(<item:biomesoplenty:rainbow_birch_sapling>, s);
i(<item:biomesoplenty:rainbow_birch_leaves>, s);

s = "可以在稀有的神秘森林生物群系中找到。这个生物群系的寻路地图可以从制图师那里买到.";
i(<item:biomesoplenty:magic_sapling>, s);
i(<item:biomesoplenty:magic_leaves>, s);
i(<item:biomesoplenty:magic_log>, s);

s = "可以在熔岩炼狱下界生物群系中找到.";
i(<item:biomesoplenty:brimstone>, s);
i(<item:biomesoplenty:brimstone_fumarole>, s);

s = "可以在结晶裂谷下界生物群系中找到.";
i(<item:biomesoplenty:rose_quartz_block>, s);
i(<item:biomesoplenty:rose_quartz_cluster>, s);

s = "可以在凋零深渊下界生物群系中找到.";
i(<item:biomesoplenty:blackstone_bulb>, s);

s = "可以在菌类丛林生物群系中找到。这个生物群系的寻路地图可以从制图师那里买到.";
i(<item:biomesoplenty:toadstool>, s);
i(<item:biomesoplenty:toadstool_block>, s);

s = "可以在针叶林生物群系中找到。这个生物群系的寻路地图可以从制图师那里买到.";
i(<item:biomesoplenty:fir_sapling>, s);
i(<item:biomesoplenty:fir_leaves>, s);
i(<item:biomesoplenty:fir_log>, s);

s = "可以在红木森林生物群系中找到。这个生物群系的寻路地图可以从制图师那里买到.";
i(<item:biomesoplenty:redwood_sapling>, s);
i(<item:biomesoplenty:redwood_leaves>, s);
i(<item:biomesoplenty:redwood_log>, s);

s = "可以在薰衣草花田和薰衣草森林生物群系中找到。这些生物群系的寻路地图可以从制图师那里买到.";
i(<item:biomesoplenty:jacaranda_sapling>, s);
i(<item:biomesoplenty:jacaranda_leaves>, s);
i(<item:biomesoplenty:jacaranda_log>, s);

s = "可以在不祥树林生物群系中找到。这个生物群系的寻路地图可以从制图师那里买到.";
i(<item:biomesoplenty:dead_sapling>, s);
i(<item:biomesoplenty:dead_log>, s);
i(<item:biomesoplenty:dead_leaves>, s);
i(<item:biomesoplenty:umbran_sapling>, s);
i(<item:biomesoplenty:umbran_leaves>, s);
i(<item:biomesoplenty:umbran_log>, s);
i(<item:biomesoplenty:bramble>, s);
i(<item:minecraft:wither_rose>, s);

s = "可以在河沼生物群系中找到。这个生物群系的寻路地图可以从制图师那里买到.";
i(<item:biomesoplenty:willow_sapling>, s);
i(<item:biomesoplenty:willow_leaves>, s);
i(<item:biomesoplenty:willow_log>, s);
i(<item:biomesoplenty:spanish_moss_plant>, s);
i(<item:biomesoplenty:mud>, s + " 如果与水接触或在沼泽或河沼生物群系中，也会传播到附近的泥土.");

s = "可以在牧场生物群系中找到.";
i(<item:biomesoplenty:barley>, s);

s = "可以在雨林生物群系中找到。这个生物群系的寻路地图可以从制图师那里买到.";
i(<item:biomesoplenty:mahogany_sapling>, s);
i(<item:biomesoplenty:mahogany_leaves>, s);
i(<item:biomesoplenty:mahogany_log>, s);
i(<item:biomesoplenty:flowering_oak_sapling>, s);
i(<item:biomesoplenty:flowering_oak_leaves>, s);

s = "可以在北方森林生物群系中找到.";
i(<item:biomesoplenty:yellow_autumn_sapling>, s);
i(<item:biomesoplenty:yellow_autumn_leaves>, s);
i(<item:biomesoplenty:orange_autumn_sapling>, s);
i(<item:biomesoplenty:orange_autumn_leaves>, s);

s = "可以在枫树林生物群系中找到.";
i(<item:biomesoplenty:maple_sapling>, s);
i(<item:biomesoplenty:maple_leaves>, s);

s = "可以在火山和火山平原生物群系中找到.";
i(<item:biomesoplenty:black_sand>, s);

s = "可以在葱郁沙漠生物群系中找到.";
i(<item:biomesoplenty:orange_sand>, s);

s = "可以在荒地生物群系中找到.";
i(<item:biomesoplenty:dried_salt>, s);

s = "咖啡冲击作用一经应用,就可以重置你的失眠次数,防止幻翼生成.";
i(<item:farmersrespite:black_tea>, s);
i(<item:farmersrespite:coffee>, s);

s = "可以在沼泽中找到,生长在泥土或耕地上。树叶可以用剪刀收割.";
i(<item:farmersrespite:tea_seeds>, s);
i(<item:farmersrespite:wild_tea_bush>, s);

s = "可以从茶树中生长,种植茶籽。让树长得更高会改变你得到的叶子类型.";
i(<item:farmersrespite:green_tea_leaves>, s);
i(<item:farmersrespite:yellow_tea_leaves>, s);
i(<item:farmersrespite:black_tea_leaves>, s);

i(<item:farmersrespite:kettle>, "可用于冲泡咖啡和茶.");
i(<item:farmersrespite:coffee_berries>, "可以在玄武岩三角洲找到。不能直接种植，但可以种植咖啡豆.");
i(<item:farmersrespite:coffee_beans>, "可以在玄武岩三角洲找到,并种植在玄武岩和岩浆上。一旦生长,用剪刀收割树枝。正常情况下,它只能在下界中生长,但它可以通过拥有相邻的正常作物而在主世界中生长,而正常作物被消耗掉.");

i(<item:biomesoplenty:rooted_sand>, "不会自然生成。海燕麦下面的沙子会慢慢变成了这个方块.");
i(<item:biomesoplenty:sea_oats>, "可以在沙丘沙滩生物群系中找到.");
i(<item:biomesoplenty:music_disc_wanderer>, "可以在旷野之塔的箱子中找到,很罕见.");

i(<item:minecraft:gravel>, "可通过在气泡柱顶部放置圆石来再生.");
i(<item:minecraft:sand>, "可通过在气泡柱顶部放置砂岩来再生.");
i(<item:minecraft:red_sand>, "可通过在气泡柱顶部放置红砂岩来再生.");
i(<item:biomesoplenty:black_sand>, "可通过在气泡柱顶部放置黑砂岩来再生.");
i(<item:biomesoplenty:orange_sand>, "可通过在气泡柱顶部放置橙砂岩来再生.");
i(<item:biomesoplenty:white_sand>, "可通过在气泡柱顶部放置白砂岩来再生.");
i(<item:minecraft:clay>, "可通过在泥块下方放置滴水石锥使其脱水而获得.");